The big hotness in Elder Scrolls modding lately has been , a project to remake The Elder Scrolls 4: Oblivion with shiny new assets in Skyrim's Creation Engine. That's usually the direction these things move in: older game to newer tech base, but one developer who goes by has been putting in hard work to go in the opposite direction: porting Oblivion and Fallouts 3 and New Vegas into the engine for 2002's The Elder Scrolls 3: Morrowind.
That OpenMW distinction is key here: this isn't some kind of meme demake, but rather an attempt to port these games to a flexible, open source engine, with all the benefits that entails. Some of the improvements OpenMW has already brought to Morrowind include:
- An exponential increase to the number of mods you can load at once.
- Improved physics, AI, UI, and quality of life.
- Fixes for persistent bugs from the original engine.
- Improved compatibility across alternate operating systems like MacOS and Linux.
It's basically the way to play Morrowind these days, and cc9cii knows what they're doing: the dev is listed as a contributor on the . Their primary concern seems to be preservation: while big hits from RPG juggernaut Bethesda aren't in any danger of becoming lost media or anything, we can already observe how third-party projects like and OpenMW have facilitated more accessible, even enjoyable ways of playing Daggerfall and Morrowind.
That's still a long way off for Oblivion, Fallout 3, and New Vegas though, with cc9cii periodically uploading progress videos of Oblivion in Morrowind that showcase the reimplementing of basic features like but with Oblivion's full voice overs or the host of more intricate present in Oblivion.
Indeed, the main appeal right now is just seeing a funky, chopped and screwed with sounds and UI elements from Morrowind. The big winner in [[link]] the long run will definitely be New Vegas though, which [[link]] cc9cii has . As it stands, a careful latticework of fixes and mods like the and are mandatory for enjoying Obsidian's 2010 classic, and it strikes me as the Bethesda Gamebryo engine project that would most benefit from a full retrofit.
This isn't the only project of its kind I've seen out there either, though cc9cii seems like the most active developer. Unfortunately, , an open-source implementation of BioWare's legendary Aurora engine, seems to have been quiet for a few years now. Xoreos aimed to port much of BioWare's catalogue—including and even —to an open-source version of the tech powering its 2002 RPG, Neverwinter Nights.