Described by PC Gamer's own Richard Stanton as , Phantom Blade Zero looks pretty dang intriguing. Developed by S-Game (and making its debut in the last year) Phantom Blade Zero does indeed look absolutely slammed with high-octane nonsense—and I mean this affectionately. I like nonsense a lot.
Its jet fuel combat had my interest, but a recent interview by our friends at with director "Soulframe" Liang doubles down on a similar sentiment shared in a last year, and that has my attention: "It's just like the old Souls games … You move around and explore in a seamless map, it's just not a huge open-world map. But every region is connected together seamlessly."
Soulframe seems keen to stop the soulslike comparisons there, though—, they were adamant that the team was angling more for "combo-driven, heart-pumping combat that is hectic, rewarding, and exhilarating." The team's taken inspiration from the soulslike genre for its environments, sure, but little else: "There will be difficulty options, and you won't have to face respawned mobs after you die or interact with checkpoints."